Meet the team

Possibly Pixels was founded in 2013 by Jelle Husson, Lieven Van den Audenaeren and Jeroen Wauters.
All of them previously worked together at the e-Media Research Lab of Group T in Leuven.
After years of working on several research projects about games and interactive applications,
they decided to found an independent studio to do client work and commercial projects.
Jeroen Wauters

Having been playing videogames since he was 5 and making them since he was 15, he describes himself in one word as ‘gamer’, with ‘game developer’ as a close second.
Is a generalist rather than a specialist, with experience in programming, design, writing, 2D and 3D art and animation, and more.
When not making games, he is training the next generation of programmers as a lab teacher at KULeuven.
Likes Lego and animals (but not cat hair).
Nadia Du Preez

Nadia grew up in South Africa, playing with dinosaur toys right alongside her Barbies, avoiding acacia thorns, and having yelling matches with hadedas (seriously, look them up). Raised on hand-me-down consoles, she realized making games might be even better than playing them.
Now based in the Netherlands, she’s our lead 3D artist, working across environments, props, and characters.
When not working, she’s usually busy making books, figures, furniture or picking up a new hobby for the week.
Works under her bunk bed. Always cold.


Current collaborators
Chloé Kuypers

With a background in marketing spanning over a decade, Chloé thought she could be of assistance of us in that department. And she was right! She is currently in charge of PR and social media for Kingfisher.
Marijn Wauters

More a gamer than a developer, but sometimes you not only want to see how the sausage gets made, but take a spin on the meat grinder yourself. Marijn is helping us out with rigging and general development tasks.
Lenna De Ridder

Lenna is a recent graduate of DAE's animation major. She initially worked with us during her internship, and impressed us so much that we hired her as a freelancer to contribute to our current project, Kingfisher.


Former colleagues
Jelle Husson

Jelle was one of the co-founders of Possibly Pixels. An all-round game developer with a focus on 2D and 3D art, a passion for DJing and cooking and pretty great dude. He died early in 2022.
Lieven Van den Audenaeren

Lieven is one of the co-founders of Possibly Pixels, and a talented Unity developer. Our professional paths diverged, but he remains a close friend. He currently has his own company, Leavin BV.
Ewout De Vos

Ewout is a game developer with a passion for nature. This led him to work with us as a freelance generalist on Kingfisher between 2021 and 2024.
Bram Raes

Bram did 3D environment modeling for us in 2023, as part of a work experience internship.
Douwe Ravers

Douwe graduated as an industrial engineer electronics/ICT in September 2022, and is currently working on a PhD. He worked on Ysvogel in 2022, mainly focusing programming with a specific focus on procedural generation.
Guillaume Massart

Guillaume was a student of game art at Haute Ecole Albert Jacquard when he interned at Possibly Pixels as an environmental modeler for Kingfisher in 2023.
Jules Durand

Jules was a student at Haute École Albert Jacquard who interned as a prop modeler for Kingfisher in 2024.
Gauthier de Booseré

Gauthier is a 2D and 3D artist who worked on character modeling for Kingfisher in 2022 and 2023.